The stated design goal, (make that read "long-term design goal"), is to make a sim that is accurate enough to be FAA certified. On the other hand, FlightGear is most definitely NOT a "game" by any stretch of the imagination. Microsoft goes to great lengths not to frustrate those people who planked down $60+ for this beast, and they do so at the expense of realism. You can advance the "reality" settings from the default of "fantasy" to "somewhat realistic" - but it's still a game. A very sophisticated game nonetheless, but still a game. Microsoft Flight Simulator is - above all - a "game". With a little practice and patience you can even get back on the ground in one piece! Microsoft's slogan for most of their Flight Simulator packages is something like it being "As Real As It Gets!" Needless to say, flying in MS Flight Sim is - almost - trivially easy. And, unless you tell it to be extra picky, you always start on a day that has wonderful weather, a few scattered clouds, no wind to speak of, and inexhaustible fuel. Using the default "as installed" settings, your plane is refueled, your trusty valet-cum-ground engineer has already done the pre-flight checks, the engine is started and all warmed up, so all you have to do is release the brakes, advance the throttle a bit, and you're soon in the air. It's fairly simple, you install the software, plug in your joystick/yoke and rudder pedals, (if you are lucky enough to have a set), hop in the virtual plane, and start flying! Microsoft's Flight Simulator - all the way up to the latest version which is Flight Simulator "X" - is a truly worthy program for those who enjoy the exhilaration of flight. So, I have to assuage my frustrated dreams with flight simulation programs - the de facto standard being Microsoft's Flight Simulator in all it's versions. the chances of passing the medical to get said Pilot's license is slim to zero, to say the least! Of course, with 20/400 vision (uncorrected), corrected vision that requires lenses whose thickness is measured in centimeters - even with "High-E" plastic - and is good enough to let me drive, but not much else. A Pilot's license, (and an airplane to go with it), has been a dream of mine for ages. One of the things I've been passionate about since - well - I can't remember back that far, has been airplanes and flying. You can download it for free, and it has terrain and detail maps for (as far as I can tell) the entire globe. FlightGear is an Open Source flight simulation package that has been under active development since the mid to late '90's. Today's topic is about yet another program you may want to "test" - FlightGear. I don't know if it's possible to read two modifier keys in flightgear, but they are supported by your favorite operating system.Just in case you were wondering what Software QA people do when they're not testing code. Evidently, nothing uses a control-shift-letter combination. One of my pet peeves in flightgear documentation in general is that there doesn't seem to be a standard way of writing keystrokes, and capital letters are often used when the key is not "shifted". That function is not standardized from one plane to another. Can be useful for slowing down before a short final. There's also a key for an air brake, k to extract and j to retract (if I'm not mistaken). The parking brake doesn't seem work as good. I found it can stop pretty quickly if you wait for the nose to settle, then use the steering brakes "" together, while applying back stick to put weight on the rear wheels. It tends to roll away, even on idle, without the parking brake. When fully stopped you can hit shift-b for the parking brake. Johan G wrote:Throttle down and hit b for the brakes.
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